Terrain

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Revision as of 14:27, 15 May 2017 by Steph (talk | contribs) (Editing Terrain)
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This page is a work in progress! Feedback is welcome.

If you haven't already, please read the previous part to this tutorial.

Create the Terrain object

In the Game Object menu, Terrain is under 3d objects. Once you pick terrain, you should see a large blank plane appear, but when you select it, there are a lot of interesting options.

NewTerrain.png

Editing Terrain

Hills and Valleys - Adjusting Terrain Height

RaiseTerrain.png TerrainHeight.gif Select the terrain icon that has an up arrow, then click (or click and drag to make continuous formations) anywhere on the terrain plane to raise it at that point. pressing shift while clicking will lower that part of the terrain, though it won't go below the terrain's initial level.

Adding Texture to the Terrain

Pick the paintbrush icon from the terrain toolbar PaintTerrain.png.

DefaultTerrain.gif

Add a texture to paint using with Edit Texture > Add Texture > Albedo (RGB) and Smoothness (A) > Select > and choosing a compatible image type for your terrain. Only textures that are in somewhere in your assets will show up, so import any images you'd like to use first. The first texture you add becomes the default for the entire terrain. If you add another texture aside from that first one, you can paint over the default with the newly chosen one. PaintTerrain.gif

Trees and Plants

Wind Zones