Difference between revisions of "Exporting your game"

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m (Build & Run)
m (Unity Services)
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=Unity Services=
 
=Unity Services=
 +
==Ads==
 +
https://unity3d.com/services/ads/quick-start-guide
 +
==Analytics==
 +
==Cloud Build==
 +
==Collaborate==
 +
==In-app Purchases==
 +
https://unity3d.com/learn/tutorials/topics/ads-analytics/integrating-unity-iap-your-game
 +
==Multiplayer==
  
 
=Build & Run=
 
=Build & Run=

Revision as of 16:39, 19 June 2017

Quality Settings

Unity Services

Ads

https://unity3d.com/services/ads/quick-start-guide

Analytics

Cloud Build

Collaborate

In-app Purchases

https://unity3d.com/learn/tutorials/topics/ads-analytics/integrating-unity-iap-your-game

Multiplayer

Build & Run

If you've been following along you should have your quality settings all the way you wanted them.

Now you should check File > Build Settings and make sure everything looks right in there, such as what scenes you want included, your target platform, whether or not this is a development build vs being official and stable. Then you can pick build, or build and run if you'd like to test it and your system is one of the targeted platforms. You could also set up Unity Cloud Build so your builds get pushed to Unity's cloud database for your account.