Getting Started - No Scripting

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Revision as of 18:52, 27 April 2017 by Steph (talk | contribs) (primitive 3d objects)
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No Scripting *yet*

starting a new world

Make an account at https://unity3d.com/, Unity will probably ask you to sign in before you start doing anything with their application. Once you've done that and signed in, you can go to 'New' and see something like this:

UnityNewScene.png

You don't need to worry about Unity Analytics or Asset Packages yet, and this guide is for making 3d games with the Unity engine, so keep that option checked. Press 'Create project'.

You should now be looking at something like this:

UnityDefaultLayout.png


overview of editor and various tabs

There's a lot of UI here whose functionality may or may not seem obvious to you, so I will try to explain what each piece is for.


placing things in a scene

primitive 3d objects

2 ways to start to place primitive 3d shapes in a scene: Right-click in the Hierarchy tab (the other way is almost the same but starts with going to GameObject at the top of the screen instead of right-clicking),

PlaceCube.png

Two things happen: one, a cube is added to the lists of objects in the hierarchy tab, and two, you should now see a cube in the Scene tab/viewer:

CubeInHierarchy.png CubeInScene.png

and if the cube has an orange outline, as shown in my scene tab, there should also be some new information in the Inspector tab:

CubeInInspector.png

Manipulating things in this tab is very important, for example it allows one to move, rotate, or scale something in specific ways. This can also be achieved in the Scene tab, when you have an object selected you can move, rotate, or scale it along the x, y, or z axis by adjusting the red, green, or blue axes respectively. While in scene view and manipulating objects you may also find it useful to use some shortcuts: W gets the handles for position, E gets you to rotation manipulation, and R is for scaling.

lights

  • spot light
  • point light
  • area light
  • directional light

models from your project assets

parent/ child hierarchy

how to test things out

play vs edit mode