Difference between revisions of "Exporting your game"

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=Quality Settings=
 
=Quality Settings=
 
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In Edit > Project Settings > Quality, you can adjust which quality settings are available on which platform and what each of those quality settings changes as well.  For more information on what these quality settings can do, please visit https://docs.unity3d.com/Manual/class-QualitySettings.html.
 
=Unity Services=
 
=Unity Services=
 
There's a lot of things Unity can do for you, with Analytics and Multiplayer, and etc, but we're only going to talk about Collaboration and Cloud Build for now.
 
There's a lot of things Unity can do for you, with Analytics and Multiplayer, and etc, but we're only going to talk about Collaboration and Cloud Build for now.

Revision as of 08:50, 7 September 2017

Quality Settings

In Edit > Project Settings > Quality, you can adjust which quality settings are available on which platform and what each of those quality settings changes as well. For more information on what these quality settings can do, please visit https://docs.unity3d.com/Manual/class-QualitySettings.html.

Unity Services

There's a lot of things Unity can do for you, with Analytics and Multiplayer, and etc, but we're only going to talk about Collaboration and Cloud Build for now.

Cloud Build

Collaborate

Build & Run

If you've been following along you should have your quality settings all the way you wanted them.

Now you should check File > Build Settings and make sure everything looks right in there, such as what scenes you want included, your target platform, whether or not this is a development build vs being official and stable. Then you can pick build, or build and run if you'd like to test it and your system is one of the targeted platforms. You could also set up Unity Cloud Build so your builds get pushed to Unity's cloud database for your account.