Difference between revisions of "Getting Started - No Scripting"

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(starting a new world)
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You should now be looking at something like this:
 
You should now be looking at something like this:
  
[[File:UnityDefaultLayout.png]]
+
[[File:UnityDefaultLayout.png|900px]]
  
There's a lot of UI here that may or may not seem obvious to you, so I will try to explain what each thing does.
 
  
 
= overview of editor and various tabs =
 
= overview of editor and various tabs =
 +
There's a lot of UI here whose functionality may or may not seem obvious to you, so I will try to explain what each piece is for.
 +
 +
 
= placing things in a scene =
 
= placing things in a scene =
 +
 
==primitive 3d objects==
 
==primitive 3d objects==
 +
2 ways to place primitive 3d shapes in a scene:
 +
Right-click in the Hierarchy tab ( [[File:placeCube.png|200px]] )
  
 
==lights==
 
==lights==

Revision as of 18:59, 27 April 2017

starting a new world

Make an account at https://unity3d.com/, Unity will probably ask you to sign in before you start doing anything with their application. Once you've done that and signed in, you can go to 'New' and see something like this:

UnityNewScene.png

You don't need to worry about Unity Analytics or Asset Packages yet, and this guide is for making 3d games with the Unity engine, so keep that option checked. Press 'Create project'.

You should now be looking at something like this:

UnityDefaultLayout.png


overview of editor and various tabs

There's a lot of UI here whose functionality may or may not seem obvious to you, so I will try to explain what each piece is for.


placing things in a scene

primitive 3d objects

2 ways to place primitive 3d shapes in a scene: Right-click in the Hierarchy tab ( PlaceCube.png )

lights

  • spot light
  • point light
  • area light
  • directional light

models from your project assets

parent/ child hierarchy

how to test things out

play vs edit mode